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The second Umbrella Corps trailer presses on love for Resident Evil 4

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Capcom continues to cut a multiplayer shooter based on Resident Evil and hurries to remind the public about this. The publishing house introduced the second trailer Umbrella Corps, which presses on the nostalgic memories of the folk favorite of the series – Resident Evil 4.

The action of the video unfolds in a village that Leon actively democratized at the beginning of the fourth part. Only a shitty wrestler with a zombie is now gone, instead of him-a group of mercenaries who needed something from local infected.

Umbrella Corps It is created primarily for multi -user fights, so there are no interesting plots with a long single campaign from it. The game will be released on PlayStation 4 and PC in May of this year at a modest price of $ 30.

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Resident Evil 4

Umbrella Corps

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This year, the RE series performs 20 years, and in honor of the anniversary Kapkom gives us such a "masterpiece".
A worthy gift, you can’t say –__-

Installation – Pestets. Even the secondary dullness of the gameplay is lubricated behind the stroboscopic change in the frame of the roller.

The video only disgusted. Make mediocre "puppies" in the decorations of the coolest Re4 is blasphemy.

For Unity, you need# programmers who are much cheaper than C ++ for an analogue in the face of UE4. Therefore, more “cheap” projects are really concentrated on Unity.
However, the community is primarily for UE4 developers and … I meet a huge number of works with terrible animations and on UE4.

And by the way, unity can be said conditionally free, because the Frish package is not included the same controller without which it is very tight to live.

Well … Let’s start with the fact that IW Engine is a modified ID Tech3. And in the ID Tech3 itself, a vertexic animation was used, which in all possible modification as the above IW was replaced by skeletal.
By the way, it is not rarely unity by developers for their mobile projects as optimization converts animations into vertexic, but this is also a completely different kind of conversation.

And regarding why there are no good animations of graphics on Unity and in the end of the games? This is a very philosophical question. I saw and even touched a lot of high -quality animated and graphic ones of those demons (despite the fact that it is a little difficult to do a beautiful graphics on unity), it was possible to make a good schedule for mobile platforms on the 4th version of Unity. But there are no worthy projects (except that Layers of Fear interested).
Riddle … I don’t know.

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